My Game

General / 16 August 2025

Hi, I am Noah, a game developer. I have contributed to Access Entree, an initiative by The Florida Disability Access and Awareness Foundation. Currently, I am embarking on the development of my own game, utilizing Unreal Engine 5.6. The tools at my disposal include Zbrush, Blender, Metatailor, and Character Creator 4. The narrative revolves around a time-traveling history teacher who, during her childhood, witnessed the infamous Roswell UFO crash. I am actively seeking volunteers to assist with this project. In the future, I plan to recruit individuals under my business, SteamRoller Designs (SteamRoller-designs.com). If interested, e-mail me on my website. Example for the game, https://www.youtube.com/watch?v=cqpVFTh43xk

5 Unique blades

General / 30 April 2025

I made a five  Unique_Blades pack for the unreal engine. https://www.fab.com/listings/0670f1c3-6d94-4c31-9599-6b29b4eac909

My Book

General / 29 December 2024

You can download my book at http://SteamRoller-designs.com. It's about when I was growing up with Cerebral Palsy . It's called Rolling Through Life.                                

Reallusion's Store

General / 20 September 2024

If you use Character Creator 4,, this is my store https://marketplace.reallusion.com/character-creator/author/Noah%20Gomes,%20SteamRoller-designs


More to come 

Unreal's Market Place, Ramps

General / 12 August 2024

If you need ramps for your Unreal Projects, see my Unreal's store     https://www.unrealengine.com/marketplace/en-US/product/ramps-for-wheelchairs-and-small-vehicles

marvelous designer,,, Zbrush, character creator

General / 04 July 2024

Last week, I got iclone8 and marvelous designer. When I get better at marvelous designer, my plan is start to sell things 

mesh to metahuman

General / 12 June 2022

if you go to https://www.artstation.com/artwork/d0lKrJ I'll show you how I turned a face mesh into a metahuman.. It isn't perfect, but getting there 

Unreal Engine, mesh to metahuman

General / 12 June 2022

Hi, I am Noah and I'm a game designer. I have been playing around the new feature in the Unreal Engine, Mesh to Metahuman. I can take a head in Daz Studio and take that to Zbrush. I sculpted on that, you can go high res because the mesh to metahuman's plugin was made for head scan models, I'll do a video with Zbrush's Earth Quke's head